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Research Center for Advanced Virtual Environments

Speaker: Prof. Dr. Mike Friedrichsen

Advanced Virtual Environments faces several challenges in advancing VR/AR technologies. A major challenge is overcoming technological limitations and integration issues. This includes overcoming hardware and software limitations to deliver high-quality VR/AR experiences while ensuring seamless integration of different technology components. Another major challenge is addressing ethical and privacy concerns. This includes protecting privacy, ensuring ethical use, and mitigating the psychological impact of immersive VR/AR environments to prevent misuse and ensure user safety. In addition, the research center must navigate the complexities of interdisciplinary collaboration.

The Advanced Virtual Environments Research Center will address these challenges, particularly in the following areas:

  1. Immersive User Experience Design : This area focuses on developing intuitive, engaging, and accessible user interfaces and experiences in virtual environments. Research will include the study of user behavior and preferences, sensory integration, and the impact of immersion on user satisfaction and effectiveness.
  2. Virtual Reality in Education and Training : The research center investigates how VR can transform educational practices and professional training. This research includes creating simulations for learning complex subjects, developing virtual classrooms, and enhancing distance learning experiences.
  3. Augmented Reality Applications : This area explores the use of AR in various fields, including medicine, architecture, and retail. Research focuses on developing AR tools that provide real-time information and overlays to enhance decision-making and user engagement.
  4. Social Virtual Environments : This area explores how people interact in virtual worlds, examining social behaviors, community formation, and the psychological effects of virtual interactions. Research includes the development of avatars, virtual identities, and the ethics of social VR.
  5. Advanced VR/AR Technology Development : Focusing on the hardware and software aspects of VR/AR, this research area includes the development of new display technologies, haptic feedback systems, motion tracking, and the optimization of rendering techniques to create more realistic and responsive virtual environments.

Advanced Virtual Environments employs a multifaceted methodological approach that combines empirical research, user-centered design, and technology development. The research center uses experimental studies to understand user interactions in virtual environments, employing qualitative and quantitative methods to collect data on user experiences and outcomes. This data is then used to inform the iterative design and development of VR/AR technologies to ensure they are both effective and user-friendly.

In addition, Advanced Virtual Environments integrates machine learning and artificial intelligence to enhance virtual environments, using these technologies to predict user behavior and adapt environments in real time. By combining scientific research with cutting-edge technology development, the research center aims to create innovative solutions that address real-world challenges.

Advanced Virtual Environments is inherently interdisciplinary, drawing on expertise from fields such as computer science, psychology, engineering, education, healthcare, and the arts. This diverse collaboration allows for a holistic approach to research, combining insights from different disciplines to create comprehensive solutions.

Affiliated Members

The following Professors and Senior Researchers from the German UDS, along with their scientific collaborators and PhD students, are affiliated with the Research Center for Advanced Virtual Environments:

Prof. Dr. Mike Friedrichsen (Speaker)
Dr. Fabricio Palmas
Dr. Julia von Thienen