
Building Virtual Worlds and Simulated Environments
MICRO-DEGREEThis course teaches students to design immersive virtual worlds by combining geometry, light, physics, and interaction using tools like Unity.

Head of Research Group "Multimodal Learning Technologies"
Professor
“The future of learning is not just digital. It is immersive, adaptive, and deeply human. By weaving together artificial intelligence, multimodal data, and thoughtful design, we can create educational experiences that truly empower every learner.
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Daniele Di Mitri specializes in developing AI-driven, multimodal learning technologies to enhance digital education. As of 2025, he is a professor of Multimodal Learning Technologies at the German University of Digital Science, where he leads the "Augmented Feedback" research lab. He also serves as a lecturer at the Goethe University of Frankfurt and is affiliated with the DIPF - Leibniz Institute for Research and Information in Education. Di Mitri holds a PhD in Learning Analytics from the Open University of the Netherlands. He is a "Johanna Quandt Young Academy" fellow, "AI Newcomer 2021," and a member of several prominent academic groups, including the editorial board of Frontiers in Artificial Intelligence.

This course teaches students to design immersive virtual worlds by combining geometry, light, physics, and interaction using tools like Unity.

The module focuses on the nature of digital media and how they are encoded and compressed, the fundamentals of the Internet, the WWW, and emerging digital technologies. All of this is discussed against the backdrop of the ongoing digitization of all parts of our lives, across industries, and for the advancement of the public sector. Therefore, the module provides students with a holistic view of digital technologies and their application in business and society.

Covering the fundamental concepts, tools, and applications, this module aims to provide a comprehensive understanding of how these technologies create engaging and interactive experiences by blending the digital and physical worlds. Through a combination of lectures, hands-on labs, and project-based learning, students will explore the technical aspects of developing immersive content, including 3D modeling, real-time rendering, and user interaction. Additionally, the course will examine the impact of immersive technologies across various sectors such as education, healthcare, entertainment, and beyond, highlighting their potential to transform everyday experiences.

Professor
Head of Research Group "Multimodal Learning Technologies"
Multimodal Learning Technologies


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